Creator note
Hand-coding VRML
From an empty text file to an object ready for the Mall. No modelling program required — these assume a text editor and nothing else.CREATOR NOTEby Morning.star, published with permission
The set
11 tutorials
- Intro INTRO to CODING VRML by HAND When I first discovered CT, I was completely blown away by the 3D thing.
- 01 GETTING STARTED Our purpose here is not to learn all of the possible ways of doing something.
- 02 CREATING SHAPES To begin we'll have a look at what a piece of coding looks like.
- 03 CODING MATERIAL ATTRIBUTES There are a number of attributes that can be assigned within material ( each X here represents a number with a value that falls between 0 & 1 ) :…
- 04 MAKING OBJECTS - Some General Issues One of the most difficult parts in creating is judging the proportions of an object.
- 05 CREATING a CANVAS The easy way to get your painting on a canvas is to make a simple Box & put your texture file on it.
- 06 REGARDING TEXTURES If you are uploading in CTR, the file extensions you can use are:.jpg & .gif ...
- 07 FINISHING TOUCHES - Lights, Text Apart from DirectionalLights built into the worlds your objects will be used in, there are 2 other types of lights - the PointLight ( which can be used in Mall objects ), & the SpotLight ( which shoul…
- 08 ANIMATION CODING - Let's Get It ON! Animation coding looks complicated until you understand what the various parts of the coding are & why they're there, what they're doing.
- 09 ADVANCED CODING Transparency is one of those attributes that can be used for purposes not so obviously - like creating an invisible barrier to prevent users from accessing an area they shouldn't.
- 10 FIINAL PREPARATION So, you're going to have a baby! Wonderful!